Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

VentusAlpha

3
Posts
A member registered Sep 02, 2018

Recent community posts

couldn't run this on windows.

I loved the idea. A platformer without platforms. You had health so you couldn't really keep using the enemies to avoid falling into the void. But limiting jumps was an amazing way of making things interesting while making sure the player wasn't just jumping all over the place. Each jump needs to be planned before you even get to the area where it's needed.

It was hard to really get what you were going for. First Person Shooter without shooting as anther put it. While I can say that dodging was a good idea for movement I don't think it was implemented in a way that felt natural or responsive. Maybe slow down the world as you dodge to give you a sense that something happened would be my critique. Other than that it was simple and once I got my head around the idea I was able to finish it no problem.